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Una vez más
lo hemos conseguido. Esta vez os presentamos una interesante
entrevista a uno de los mejores mappers de Counter-Strike
del mundo, 3D_mike. Creador de mapas como; de_survivor,
de_747, de_deadlock y muchos más, todos ellos
de gran calidad.
La entrevista consta de 15 preguntas en las que intentamos
abarcar la mayoría de los temas más interesantes
y llamativos.
[
AlcaponE ] Hello
3D_mike.
[3D_mike]
Hello dude. |
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[
AlcaponE ] Who
is 3D_mike in the professional life?
[3D_mike]
28 yrs ol, 3D-animator an special
effects director, 2-time dad and workoholic.
[
AlcaponE ] How
did and when you begin creating maps?
[3D_mike]
Bout a year ago I stumbled unto
Worldcraft for sum reason, thought it was really easy
to get into an decided to try an map one. Sort off got
hooked after that.
[
AlcaponE ]
When you began creating maps,
you thought some time, that some of your
creations a map could become Official?.
[3D_mike]
Never really considered it untill
I started on de_survivor. After de_predator lots of
people said it should go official and supported me to
submit it. Off course de_predaor didnt get in but I
got the idea to make one that could be included. So
I made a list of things I thought official maps needed
and lacked. I came up with a snowy theme usin the standard
cs-map 2 chokepoint strategy.
[
AlcaponE ]
What is it what personally, you
believe that is search in a map and that
is it more more difficult than you results to obtain
in them?.
[3D_mike]
Ehm, I sortof lost you there.
[
AlcaponE ]
TO levels of motor graphic, Not
you believe that Half-life, begins has to
be remained a little obsolete, in comparation with the
graphic build of
Quake3? An impediment to the hour results of creating
maps, since cannot do,
what really would please you.
[3D_mike]
I
think you mean the HL engine is old? Ok yes it is old
bit CS is still hot and while its the best played MOD
out there Ill map for it. I love the mappin process,
the forum bickerings and the feedback. I dont feel like
Im breakin boundries with mapping, in my job I work
with bigger 3Dpackages so any form of leveldesign for
an online game will be with less detail an polys I could
use in for example 3Dsmax.
[
AlcaponE ]
There is something that, by limitations
of the own one HL, has not been
able to insert in a map?
[3D_mike]
Lol, want the whole list? I hear
that fog can be added after CSCZ comes out. Theres lots
of things that cannot be done with this engine like
a factory, you could run around in and afterwards blow
it entirely up.
[
AlcaponE ]
In a future when exist the CS2,
that will use supposedly a motor graphic
advanced style Quake3, you Will Follow doing Maps for
him? you Believe that
there will be more possibilities to do better maps?
[3D_mike]
I quit like leveldesign and am
trying GMAX first, but surely CS2 will be interesting
if it ever comes out. I know CSCZ uses the same basics
as CS, so Ill most likely look at that first.
[
AlcaponE ]
Many mappers itself complain of
the instability and lack of quality of
the program for development of maps, the WorldCraft.
Which is your opinion?,
You are satisfied of the same one?, A better program
would please you?, You
use some alternative?
[3D_mike]
No, thats whining. The fun thing
about mapping is the fact that youve got soo limited
resources and so many limitations. I mean online maps
are a long way from havin realtime reflections and shadows,
let alone the polycount, which is pathetic. Its the
trick to use a little as possible and still get an interesting
good lookin result. To me thats where the fun lies.
[
AlcaponE ]
Many mapper use textures already acquaintances of other
maps, and they
have seen in another maps, but for example de_deadlock,
that it is a wonder
one, uses custom textures, original, created for him,
How do you obtain to
carry out these textures?
[3D_mike]
For de_deadlock I used a digicam for the first time.
What I really wanted to do with deadlock is map my hometown
and see how far you can stretch the engine before the
map becomes. For other maps I use stockartlibraries
and sum Photoshopskillz.
[
AlcaponE ]
We have observed, that althoug
of your web, you promotes a great deal
to mappers and publishes their creations, that they
are exhibited next to
the Theirs. There is some mapper that deserve mention,
because of his
quality or delivery?.
[3D_mike]
There are a few out there that
are really really good, Id have to name me partner on
deadlock Backslider. Theropod-X (author of de_museum,
watch out for it in 1.4) Sratesiz (de_pasta), B@tman
(cs_haste) and 3DPunk (de_tegea) are all topnotch and
could easily deliver official material. I cant forget
Mawibse, cant think of anyone that knows entities better.
Oh yeah and N@rby deserves repect too.
[
AlcaponE ]
Your present creation is de_747. What does it have you
prompting has to
do this map?.
[3D_mike]
Well, its basically an old map I left because I thought
I couldnt handle r_speeds. But after deadlock I learned
some new stuff so I picked it up again. Its a cool concept
I think although some people have already tried it.
Its anotehr challenge I guess.
[
AlcaponE ]
You Believe that will be the I
substitute of the old one CS_747?.
[3D_mike]
No, de_747 is too different from
the standard cs-map crap. Its more like a speedballtypomap.
[
AlcaponE ]
Which yourself believe that is your better creation
for the CS?.
[3D_mike]
de_deadlock was really tricky. I do fancy cs_junior
for the crazy fast gameplay.
[
AlcaponE ]
As Much as it believes that the
hegemony will last of the CS? The
version 1.4 will return to give him a push or the changes
that are announced
will not be positive?
[3D_mike]
I cant really comment on it. I
havent been betatestin due to lack o time. But if the
anti-cheats work it must be better then 1.3
[
AlcaponE ]
It would please You to include some new way of play
in the CS that
promoted or produced the production again types of maps?
something different
of "de_" or "cs_".
[3D_mike]
Yes it would be cool to summin new within the Counter-Strike
theme. If the CS-development-team only added a round_end_trigger_entity
people could open up whole new perspectives in gameplay.
[
AlcaponE ]
Many thanks.
[3D_mike]
np
1 de Marzo de 2002 - Por AlcaponE - Planet CStrike -
www.planet-cstrike.net
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